We woun't be getting into many details here. At the moment it's much more efficient than OpenCL technology, which would allow us rendering on ATI graphics cards, but maybe someday it changes. From the user’s perspective, the application just runs faster because it is using the high-performance of the GPU to boost performance." Why do I quote NVidia information and not for the example ATI? Because Octane Renderer which is the subject of this review, currently uses only NVidia's GPU CUDA technology, that allows us rendering on our GPU Card. The sequential part of the application runs on the CPU and the computationally-intensive part runs on the GPU. The model for GPU computing is to use a CPU and GPU together in a heterogeneous computing model. Why is it becoming so? Well, we may quote form NVidia website: "GPU computing is the use of a GPU (graphics processing unit) to do general purpose scientific and engineering computing. Soon after that, many other GPU based renderers started to appear, and now many of common and vell developed CPU physically based rendering engines, try to find their sollutions in GPU computing. In the field of rendering, it all probably begun at Siggraph 2008 (or 2009?) when Chaos Group presented their first shots of GPU rendering with new Vray version being worked on. They've credited Apple with helping them quite a bit getting this renderer out, so I'm curious if they've had early access to Apple Silicon prototypes.GPU computing has been developing very intensive since the only last two years.
![octane render graphics card octane render graphics card](https://barefeats.com/images15/g980_sala.png)
Can't wait to see what happens with Apple's GPUs.
![octane render graphics card octane render graphics card](http://www.thisiswhatididtoday.com/wp-content/uploads/2013/gtr1b.jpg)
I wonder when Redshift will release their Metal version, they are allegedly aiming for Q3 of this year. Just to be clear, these are still early numbers and have a +/- variance of 7% or so, but one thing that will likely hold is the relative performance in OB between these GPUs : I just want to know the OB score of all the AMD/Intel GPUs on 10.15 now It also can't really work as a plug-in on iPad/iOS, and this means rethinking how we make it useful on those devices (basically bringing USD, Sculptron and EmberGenFX together is a good start). The Octane X app will be built on top of standalone, but we can't treat it as a normal desktop exe - for one thing, being on the app store means it must always be the latest version. While Octane X is a feature identical to OctaneRender (CUDA), and supports all the same plug-ins and standalone as of right now, things will begin to diverge once we hit macOS 11 and put Octane X on the app store (including iOS/ipadOS).
#OCTANE RENDER GRAPHICS CARD MAC#
What is Octane X - why isn't it called/bundled OctaneRender like the old Mac CUDA versions?
![octane render graphics card octane render graphics card](https://ww1.prweb.com/prfiles/2010/05/17/3395514/GPUXpanderORsmallfinTrnce.png)
This was interesting - it's also coming to iPadOS/iOS, I assume also offering network rendering on those devices? They've benched it on an A13 (not compatible with the A12Z though).
![octane render graphics card octane render graphics card](https://images.macrumors.com/t/yKWiQkyK5x4PPIdS-nVUTLB4n0k=/1600x900/smart/article-new/2021/03/octane-x-mac-app-store.jpg)
Lots of additional info not in the press release: